RD-KillFeed V3.0 CS2 Edition | Modern Configurable Kill Feed System

RD-KillFeed V3.0 CS2 Edition | Modern Configurable Kill Feed System RD-KillFeed V3.0 CS2 Edition | Modern Configurable Kill Feed System RD-KillFeed V3.0 CS2 Edition | Modern Configurable Kill Feed System
  • RD-KillFeed V3.0 CS2 Edition | Modern Configurable Kill Feed System
  • RD-KillFeed V3.0 CS2 Edition | Modern Configurable Kill Feed System
  • RD-KillFeed V3.0 CS2 Edition | Modern Configurable Kill Feed System

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A CS2 style, real-time kill feed for your FiveM server see who killed who, with weapon icons and headshot callouts, the moment it happens. Fully standalone, works with any framework.

What's included:

  • Real-time in-game kill/death notifications (NUI-based)
  • Headshot detection with a distinct on-screen icon
  • Automatic Discord webhook logging — rich embeds with killer, victim, weapon, headshot type, distance, and kill streak count
  • Weapon name resolution across 140+ weapons (pistols, rifles, melee, throwables, vehicles, environmental deaths)
  • Configurable via config.lua max items shown, display duration, feed position, name truncation length

This is the source-protected build: client.lua / server.lua ship compiled rather than as plain text, and the UI is minified. Gameplay behavior and Discord logging are fully functional and configurable out of the box — you just can't edit the underlying code on this tier.

Best for: server owners who want a working, good-looking kill feed running in minutes without touching a single line of code.

Requirements: Standalone, works with any framework.